| ◊ All Games ◊ | Puzzle ◊ | Hidden Object ◊ | Action ◊ | Time Management ◊ | Sim/Tycoon ◊ | Word ◊ | More Categories ◊ |
| People who liked Azada: Ancient Magic also enjoyed these games | |||||
|---|---|---|---|---|---|
|
|
Azada: Ancient Magic Strategy Guide Big Fish Games Studios, along with Titus, summon you back to the deep mystery and magic of Azada. Use the official Strategy Guide to solve logic puzzles and unveil the hidden secrets buried in Uncle Argus`s library. The Azada: Ancient Magic Strategy Guide is written in a special format to keep the ending a surprise. Complete all 20 puzzle books with a special bonus, and improve your puzzle stategy skills with the help of the Azada: Ancient Magic Strategy Guide. |
Azada 2: Ancient Magic Cheats and Walkthrough
Images ©Big Fish
Games
Overview: Ancient Magic is the exciting sequel to Azada, a game that's part puzzle, part hidden object. Once again, Titus needs your help and transports you to his Uncle's library. There you must go through the library helping to free others with Titus to guide you along the way. You are called upon... Puzzle Master!
Click images to view them larger.
Gameplay:
-
Interact with the characters in the books, solving puzzles along the way.
-
You will need to browse the pages of the books to find helpful objects.
-
To free a character you must find his/her card and show it to them.
-
Using an object incorrectly will take away from your time!
-
The puzzles are all random, meaning each time you play you will get a different on, therefore the only pictures provided are examples of solutions.
-
You can replay a puzzle at anytime by clicking on the books you've finished.
Sparkling Objects: these are important objects needed to solve the puzzles, click on them. I have placed red x's on these items.
Briefcase: This item is located next to the right arrow and holds items you find along the way. Click on it to view your inventory, some items will need to be combined. I've put inventory items in red in the guide below.
Arrows: The arrows at the bottom of the screen will allow you flip through the books.
Timer: In between the arrows is a timer, puzzles are timed and there is no option to turn this off.
Meter: The meter is next to the medallion and shows your progress through the game.
Magical Orbs: Magical orbs are attached to the medallion, you can use them to skip a puzzle, but use wisely, they are not unlimited.
Hints & Instructions: Click on the medallion in the lower, right corner to contact Titus for help. This will also say "page completed" when you have finished a page.
Book 1: The Fairytale
Page One: Rapunzel, Rapunzel, Let Down Your Hair
-
talk to Rapunzel, she's stuck.
-
take the Shutter next to her.
-
go through the following pages and then return to this section.
-
drag both Ladders to the tower.
-
woo hoo, she's free, now show her the Card!
Page Two: Hansel and the Maze
-
drag Hansel (with an attitude) through the labyrinth with your mouse, guiding him through the maze to reach the various objects.
-
the hedges will appear as you move Hansel along the paths.
-
take Wood and Shutter.
-
go Page Three.
Page Three: The Big Bad Wolf
-
click on the Big Bad Wolf, uh oh, he wants to eat the little pig!
-
click on the window and talk to the Pig, awww, he's scared!
-
take the Wood from your inventory and place it in the Pigs fireplace, let's smoke out that Big Bad Wolf!
-
now we need something to light it with.
-
go to Page Four and then return to this section.
- use Lit Candle on the fireplace, woo hoo that Big Bad Wolf is outta there and so is the Pig.
-
take Ladder, Key and Cupcake.
-
go to Page Four.
Page Four: Ladders, Candles, and Cupboards, Oh My!
-
on the Left Side of the page(s), you'll see a window that needs shutters, we have two so place the Shutters from your inventory onto it.
-
open the window and take the Ladder.
-
on the Right Side of the page(s), you'll find a Lit Candle, excellent, take it!
-
the cupboard is locked, we'll come back to that later.
-
go to Page Three and then return to this section.
- oh no, the Big Bad Wolf is back and this time he wants Little Red Riding Hood, since he's hungry, give him the Cupcake from inventory.
-
use the Key on the cupboard and take the Card.
-
go to Page One.
Fuse Board Puzzle
-
in order to fix the machine you have to drag the fuses around until each column contains and even number of fuses or no fuses at all.
-
all lights will turn green when the board is fixed.
-
there are always two fuses that cannot be moved but need to be counted as one.
-
this is a random puzzle therefore I have no solution for you.
-
it's not as hard as it seems, just make sure you only have two or four fuses in a spot, both up and down, and be sure to count the ones that do not move.
Book 2: The Ghost
Page 1: Mirror, Mirror on the Wall
-
someone is trapped in the mirror and the only way to free them is to put the room back the way it was.
-
in other words, you have to compare the black and white picture (which you can see again by clicking on the ghost in the mirror) to the current picture and click on the differences.
- click on the Books underneath the sofa.
-
get the Pillow in front of the chest.
-
go through the following pages and then return back to this section.
-
let's put the room back the way it was, see picture.
-
the ghost is free, wait can a ghost really be free...oh well, give him the Card anyway!
Page 2: The Art Room
-
click on the painting on the table.
-
restore it by dragging the pieces onto the canvas and putting them together like a jigsaw puzzle and get Painting.
-
click on the Board by the paints on the shelf below and place in inventory.
-
click on Box (with silver balls) on the top, right corner of the table and put in inventory.
-
get the Paintbrush from the left side of the table.
-
go to Page Three.
Page 3: The Office
-
click on Egg on the lower, left side of desk.
-
take Statue from top, left side of desk.
-
click on right door of desk to open up a puzzle.
-
this puzzle is somewhat like Tetris, put the shapes together to fill in the space .
-
hey, a little drawer opened, take the Necklace and Card out of the drawer.
-
return to Page One.
Fit Puzzle Video
Book 3: The Castaway
Page 1: Robinson Crusoe
-
how exciting, Crusoe needs our help finding a very important crystal!
-
complete the following pages and then return to this section.
-
use Fishing Rod to get Bottle.
-
use Rock on Bottle and get Card.
-
use the Crystal on his machine.
-
click on the machine to open up another puzzle.
-
you need to drag the mirrors so the light beams hit all the targets.
-
now let's give our castaway his Card !
Mirror Puzzle Video
Page 2: The Jungle
-
get Handkerchief from branch.
-
see Page Three and Four and then return to this section.
-
use Machete on tree and get Tree Branch.
-
combine Hankie, Shovel Head, and Branch.
-
go to Page Three.
Page 3: More Jungle
-
oh no, the animals are spooked by something below!
-
get the Fishing Pole on the left side near the red feather.
-
pick up the Shovel Head near the stump.
-
see Page Four and then return to this section.
-
use Shovel on soft ground and get Crystal.
-
return to Page One.
Page 4: Are We Lost?
-
get the Machete leaning up against the tree.
-
get the Rock at the base of the boulder.
-
return to Page Two.
Card Puzzle:
-
use the blue and purple lenses to scan the cards for seven symbols.
-
each card will have multiple symbols.
-
next you must arrange the symbols to match a pattern (see picture for examples).
-
now use the yellow lens to fine the lone symbol on one of the characters and the suspect! Note: the suspect will not be the same for everyone.
Book 4: The Secret Garden
Page One: Colin
-
it seems Colin's father is away and his mother is gone, let's help him find her Secret Garden.
-
it's awfully dark in the room, let's open the curtains .
-
take Colin's Clothes off the chair.
-
give Colin his Clothes.
-
go through the following pages and then return to this section.
-
give the Apple to Colin.
-
now we can safely uncover his mothers picture, wiggle it and take the Card that falls out.
-
go to Page Four.
Page Two: Outside the House
-
either that window is very clean or we need to click it, the poor robin is hungry, we'll come back to him later.
-
pick up the Watering Can and the Seeds on the garden.
-
there is a worm under the watering can but we can't do anything with that yet.
-
go to Page Three and then return to this section.
-
use the Pruning Shears on the hedge to find a door, but it's locked, darn it.
-
use the Whistle on the Robin and he'll get the worm, what's that in the dirt?
-
use the Trowel on the dirt and get the Key.
-
use the Key on the door.
-
go to Page Four.
Page Three: The Water Pump
-
grab the Trowel in the sand, Pruning Shears on the base of the pump, and Whistle in the grass.
-
put the Watering Can under the pump, click on the pump and get a Full Can of Water.
-
return to Page Two.
Page Four: The Secret Garden
-
this garden looks pretty bad, let's use the Trowel on it to clean it up a bit.
-
the Robin is back sitting on the wall, use the Whistle on it again and it will fly to the tree.
-
the flower beds are empty, before we can plant anything, we need to clean up some more so pick up the Twig in the dirt on the right hand side.
-
give the Twig on the Robin so it can make a nest.
-
in the same place where the twig was, place the Seeds and use the Watering Can on them which opens up a puzzle.
-
you need to click on the plants in order to add or remove them.
-
the number of plants in the slots must match the number in the center.
-
when it's correct, the number turns from red to brown, if the number is still red, you need to change something.
-
you restored the garden, before you leave, take the Apple.
-
return to Page One and then return to this section.
-
give the Card to Colin before his father returns.
Flower Puzzle Video
Book 5: The Timeline
Page One: The Voyager
-
the Voyager has lost some things through time (maybe he's related to the Clumsy's), let's help him find them so he can return to his time.
-
take the Coat of Arms.
-
go through the following pages and then return to this section.
-
use the Shovel to dig a hole in the softer part of the ground and then bury the Wine Jar.
-
now use the Shovel again to put dirt back on top of it.
-
go to Page Two and Four and then return to this section.
-
give the Card to our weary voyager so he can get home in time for dinner, men, they're all alike!
Page Two: Ancient Egypt
-
click on the symbol, in the center, and see that it's dirty, we have nothing to clean it with right now so we'll have to come back.
-
click on the statue in the background and see that something is missing, we'll have to come back to this too.
-
go to Page Three, Four, and One and then return to this section.
-
put the Head of Horus back on the statue, interesting his eyes light up but we don't know what to do yet.
-
go to Page Four and then return to this section.
-
use Vinegar to clean up the symbol.
-
a code, click on the statue and click his eyes to match the code: left, right, left, right.
-
the mouth of the statue on the left opens, take the Card.
-
go to Page One.
Page Three: The Castle
-
click on the boulder in front of the caste door and open up a puzzle.
-
you need to click the floor tiles to raise and lower them in order to get the rock to it's destination.
-
click on the Guard and take his Wine Jar.
-
now look up, it looks like a Coat of Arms is missing, let's put it back.
-
go to Page Four.
Rock Puzzle Video
Page Four: Cave Days
-
take the Shovel on the right side and the Head of Horus near the center of the screen.
-
there is a place in the ground that is softer than the rest, let's use the Shovel to dig their.
-
hmm, the hole is empty but we need to bury or dig up something there, we'll have to come back.
-
go to Page One and Two and then return to this section.
-
let's dig up that hole again, fascinating, it now contains the same wine jar as before but... it's turned to Vinegar !
-
go to Page Two.
Book 6: The Vampire
Page One: Jonathan and Mr. Dracula
-
Jonathan is being held against his will by Mr. Dracula, let's help him escape before he loses... well you know.
-
there is a Crowbar on the Left Side near the locked door, pick it up.
-
now use the Crowbar on the boarded up window on the Right Side and tear down those boards.
-
go through the following pages and then return to this section.
-
use the Key on the door.
-
give the Card to Jonathan so he can leave this place!
Page Two: The Kitchen
-
take the Rag hanging off the left side of the stove.
-
take the Lid near the steaming pot.
-
combine the Rag and the Lid and place it on the steaming pot.
-
now that the smoke has cleared you can take a Knife.
-
on the cupboard door is a circle underneath the skull, click on it to open up a puzzle.
-
you must place the dominoes on the circle so that the ends match either the color of the symbol.
-
take the Garlic, I think we'll be needing that!
-
go to Page Three.
Domino Puzzle Video
Page Three: Mr. Dracula
-
Dracula himself, he claims to be letting Jonathan fret a bit and will then set him free, my motto, never trust a vampire.
-
use the Garlic on Dracula, he'll move to the other side of the room.
-
now open the curtains and let a little... darkness in?
-
click on the clock on the left side of the mantel and let's turn the little hand to 12:00.
-
Dracula will remember an urgent errand, sure...
-
use the Knife on the notebook and get the Card.
-
grab the Key.
-
go to Page One.
Book 7: The Treasures
Page One: Long John Silver
- that Long John Silver is kind of cute, I think we should help him find his flag!
- grab the Canon Ball on the right side of the canon.
- go to Page Two and then return to this section.
- John is happy the flag is raise, he offers you his Key, take it from his finger.
- go to Page Two and then return to this section.
- show the Pieces O' Eight to the parrot, he likes shiny things!
- click the barrel the parrot was perched on and get Gun Powder.
- put Gun Powder in cannon on the right.
- use a Match on the cannon and shoot at the rocks, it looks like we found a cave!
- go to Page Four.
Page Two: The Ship
-
on the Left Side take the Pirate Flag that's draped over the chest, hmm, the chest is locked, we'll come back to that later.
-
get the Matches on table.
-
use the Matches on the lit candle.
-
use the Pirate Flag on the Right Side and hoist of the sail.
-
go to Page One and then return to this section.
-
use the Key to unlock the chest and get Pieces O' Eight.
-
go to Page One.
Page Three: Long John Silver Lost
-
give the Map to Long John Silver, shiver me timbers the treasure is buried right here!
-
see the big red x, okay how could you miss it, let's use the Shovel there.
-
another puzzle, you want to get the diamonds that are the same color in four corners (making a rectangle) and drag your mouse over the area to capture them.
-
you need to collect all the diamonds with skulls on it to get all the loot.
-
now give him his Card and we'll sail out of there!
Diamond Puzzle Video
Page Four: Rocky Mountain High
-
use the remaining Match on the lantern which is on a rock near the center on the left page.
-
great now we can see, let's take the Shovel leaning on the right side of the cave.
-
before we leave, open up the book by the lantern and take the Map and Card.
-
go to Page Three.
Book 8: The Headless Horseman
Page One: Headless Horseman
-
the poor guy lost his head (probably over a woman), I guess we should help him get it back.
-
take the Crowbar leaning against the tombstone on the right.
-
there is a moon on the tombstone but the crowbar won't get it out, let's come back to that.
-
go to Page Two and then return to this section.
-
use the Shovel on the tombstone to get the Moon.
-
go to Page Three and then return to this section.
-
give the Skull to the Headless Horseman, I had hoped he'd be cuter.
-
give him his Card so he can gallop out of there!
Page Two: The Graveyard
-
hmm, interesting there are spots on the tombstones that light up when you press them, click them until they are all lit and reveal the Card.
-
click on the Crypt, it's chained shut, use the Crowbar on the chain to open it.
-
go to Page One.
Page Three: The Crypt
-
place the Moon in the circle on the tomb.
-
a new puzzle opens up, we have to create large moons by clicking on open space and holding down the mouse button.
-
they will keep growing bigger and bigger but be careful, if a fireball hits one you'll lose the moon.
-
you have to cover 75% of the area with moons and you have only 7 tries, don't worry, you can keep trying!
-
click on the crypt and take out the Skull, ewww.
-
go to Page One.
Moons Puzzle Video
Book 9: The Descent
Page One: The Professor
-
the professor is trying to find a great secret, let's help him, I love secrets!
-
there are quite a few things to find in this room, a Fishing Pole, Magnifying Glass, Mirror, Rune Book, Latin Dictionary and Matchsticks.
-
there are some stones on the back shelf, click on them to get a puzzle
-
this puzzle is very simple, just find the two matching rocks in each set.
-
once you've complete it, the Professor will give you a Cryptex.
-
click on the big book in his hands and a secret note will fall out, use the Magnifying Glass on the note.
-
you'll get a cryptic puzzle, use the various items from inventory and place them in the boxes on the right side in the correct order to solve the puzzle.
-
if it's in the correct spot the square will stay gray, if it's wrong it will be red.
-
once your receive the Secret Note, give it to the Professor.
-
go to Page Two.
Deutsch
Français
Italiano
Japanese
Nederlands
Try Games















